I waited for new rev, but problem remains. It started after i didnt play dolphin for a while, then i ran the old version (before download page was fixed) and it kept crashing. Single-player, Multiplayer ( 4), Co-op ( 4), Online ( 16)(10-04-2011, 04:13 AM) alex001 Wrote: the download page is fixed so i downloaded the new version for mac but experience a problem: it keeps crashing. One of the best qualities this emulator offers is that users can choose resolutions of up to 8192×8192. The emulator is available on Windows OS, Linux, and even Mac. Dolphin 5.0: 5 lat, 2 miesice temu: Windows x64 Mac OS X: Dolphin 4.0.2: 7 lat, 9 miesicy temu: Windows x64 Windows x86: Dolphin 4.0.1: 7 lat, 10 miesicy temu: Windows x64 Windows x86: Dolphin 4.0: 7 lat, 11 miesicy temu: Windows x64 Windows x86 Mac OS X Ubuntu 13.04: Dolphin 3.5: 8 lat, 8 miesicy temu: Windows x64 Windows x86 Mac OS.Up to 16-player action is available with four consoles and four links.5. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. TimeSplitters 2 returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks.
![]() Dolphin Emulator 10.7 Mac OS X![]() Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Vsync on (with dual/single core options).Runs at a solid 60FPS. Game crashes still if dual-core option is turned off although the game loads to the first level ~30FPS with rapid drops. GPU desync and crash occur after game loads. Using the AMD Radeon HD 6750M on the same machine. Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. No crashes in single or multiplayer modes.Not working. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. Tested the first mission in story mode and the game worked fine. Tested with default settings and DSP HLE.Crashing no longer seems to be an issue. OpenGL fixes this (At least for me), in the arcade custom maps I tested, everything worked great but in story mode there were graphical glitches everywhere (Mainly textures stretching) but what I tested was easily playable if the graphical hiccups are ignored. Constant 100% speed and all the cutscenes and menus I went through worked perfectly.In Direct3d 11, there were very sudden frame drops (At least in the ice mission map which was tested).
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